Post by darkfather on Oct 30, 2008 3:52:31 GMT -5
The fighting classes live and die by their weapons. For fighters in particular, who are weapons specialists, the art of the hand weapon is the art that allows them to survive to be adventurers.
Mundane hand weapons are cheap weapons mass produced for armies. No one ever intends a mundane weapon to last more than 10 real attacks. In mass armies, if you have not defeated the enemy in 10 attacks and taken their weapon, then you are probably their victim and do not need to have a functional weapons. Pragmatically, while a broken weapon is worth something, you do not want to leave the enemy functional weapons if you can help it.
Most adventurers start off with mundane weapons. The best advice for an adventurer is to make sure they own a spare weapon, since they will likely outlive their own first weapon by a wide margin, and ending up with nothing to fight with when things get nasty because your cut rate sword broke in two is really a bummer.
Mundane weapons are mostly bronze or low temperature open forge iron weapons. The next step up are heroic weapons. 100 times more expensive than mundane weapons, a heroic weapon changes from a 1/20 chance of breaking to a 1/80 to 1/240 chance of breaking. Heroic weapons are made from blister steel, so-called "Dwarrow Steel" which is hard, easily formed open crucible steel.
Masterwork weapons, called so because only masters can create them, are virtually indestructible. Made almost universally from low-carbon, high-temperature steel (often called Eladra Steel), with wood from Mulbark or Osaw trees used when wood fittings are required, masterwork weapons often include scroll work or decoration used to allow significant imbuement to be included.
Mundane hand weapons are cheap weapons mass produced for armies. No one ever intends a mundane weapon to last more than 10 real attacks. In mass armies, if you have not defeated the enemy in 10 attacks and taken their weapon, then you are probably their victim and do not need to have a functional weapons. Pragmatically, while a broken weapon is worth something, you do not want to leave the enemy functional weapons if you can help it.
Most adventurers start off with mundane weapons. The best advice for an adventurer is to make sure they own a spare weapon, since they will likely outlive their own first weapon by a wide margin, and ending up with nothing to fight with when things get nasty because your cut rate sword broke in two is really a bummer.
Mundane weapons are mostly bronze or low temperature open forge iron weapons. The next step up are heroic weapons. 100 times more expensive than mundane weapons, a heroic weapon changes from a 1/20 chance of breaking to a 1/80 to 1/240 chance of breaking. Heroic weapons are made from blister steel, so-called "Dwarrow Steel" which is hard, easily formed open crucible steel.
Masterwork weapons, called so because only masters can create them, are virtually indestructible. Made almost universally from low-carbon, high-temperature steel (often called Eladra Steel), with wood from Mulbark or Osaw trees used when wood fittings are required, masterwork weapons often include scroll work or decoration used to allow significant imbuement to be included.